Horizon: Forbidden West - Colorization

I worked on setting up a process to convert assets that now support the colorize shader pipeline. If assets contained rock parts it would now blend together with the terrain shader and create a more overall cohesive look. With an automated process we converted all needed color maps to YCoCg as this colorspace was needed for the colorization process.

Team: Tech-art
Lead(s): Kim van Heest
Art Director: Maarten van der Gaag

Thanks for providing additional screenshots:
Jeroen Heemskerk

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