Horizon: Forbidden West - Shaders

I worked on the BSP shaders that were used in these screenshots. This involved the R&D for blending the layers and ecotope effects like sand and moss. Converting the textures so they work with the colorize process so everything connects more closely to the terrain colors.

For these paintings, selected through our collaboration with Rijksmuseum, we set up a process to age them a bit but still look readable and look good at a close distance.

Team: Tech-art
Lead(s): Kim van Heest
Art Director: Maarten van der Gaag

Special thanks to the Rijksmuseum for use of their collection:
Woman Reading a Letter, 1563 - Johannes Vermeer
Woman Reading Music, 1935-1940 - Han van Meegeren
The Night Watch, 1642 - Rembrandt van Rijn
Rembrandt's Son Titus in a Monk's Habit, 1660 - Rembrandt van Rijn
Jeremiah Lamenting the Destruction of Jerusalem, 1630 - Rembrandt van Rijn
Selene and Endymion, 1680 - Gerard de Lairesse
A Ship on the High Seas Caught by a Squall, Known as 'The Gust', c. 1680 - Willem van de Velde
Lidded ewer for the Amsterdam Goldsmiths Guild, 1614 - Adam van Vianen
Bacchant, 1626 - Adriaen de Vries
Frenzy, c. 1560 - Artus Quellinus (I) (attributed to)

©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden
West is a registered trademark or trademark of Sony Interactive Entertainment LLC