Stefan Groenewoud
Stefan Groenewoud
Texture Artist @ Guerrilla Games
Amsterdam, Netherlands

Skills

Digital SculptingEnvironment ModelingTexturingPhotographyPhotogrammetry

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite

Productions

  • Horizon zero dawn box art
    • Video Game
      Horizon Zero Dawn
    • Year
      2017
    • Role
      Shader artist
    • Company
      Guerrilla Games
  • 2916951 5866071377 91ljr
    • Video Game
      Gears of War: Ultimate Edition
    • Year
      2015
    • Role
      Environment artist
    • Company
      Splash Damage
  • Dirty bomb 2
    • Video Game
      Dirty Bomb
    • Year
      2015
    • Role
      Environment Arist
    • Company
      Splash Damage
  • Killzone shadow fall
    • Video Game
      Killzone: Shadow Fall
    • Year
      2013
    • Role
      Intern 3D Asset-Artist
    • Company
      Guerrilla Games

Experience

  • Shader & Texture Artist at Guerrilla Games
    September 2014 - Present

  • Environment artist/Lighting at Splash Damage
    January 2013 - January 2014

    Modeling environment art from blockout to finish (based on leveldesign blockout or from scratch), lighting and color-correcting the world and optimization/polishing. Mentoring intermediate Zbrush users, workflow experimentation, writing/maintaining documentation for new starters/fellow employees.

  • Freelance 3D-artist at Freelance
    October 2012 - January 2013

    Besides working for triple A studios I've had the chance to work closely with Gametextures.com for whom I did individual textures which are now being sold on their website.

    Resposibilities: High/Low poly modelling, Texturing, Uv-mapping

  • Intern 3D Asset-Artist at Guerrilla Games
    September 2011 - March 2012

    Modeled/Textured several props and environment assets for Killzone: Shadow Fall.

    Resposibilities: High/Low poly modelling, Making LOD's, Texturing, UV-mapping, Creating shaders.